{"id":549,"date":"2016-04-04T07:17:57","date_gmt":"2016-04-04T14:17:57","guid":{"rendered":"http:\/\/danieltharp.com\/weblog\/?p=549"},"modified":"2016-04-04T07:18:57","modified_gmt":"2016-04-04T14:18:57","slug":"fifa-15-get-good-or-blame-the-camera","status":"publish","type":"post","link":"https:\/\/danieltharp.com\/weblog\/2016\/04\/fifa-15-get-good-or-blame-the-camera\/","title":{"rendered":"FIFA 15: Get Good or Blame The Camera"},"content":{"rendered":"<p>So after lamenting the sometimes-broken play of FIFA 13, I decided to pick up 15 for $20 on Origin. EA Sports titles that are on annual cycles can have surprisingly high variance year-to-year, even when they obviously share some (or a lot of) code. I played it most of the weekend and it&#8217;s mostly good with a few head-scratching changes in there as well.<\/p>\n<p><strong>Places where 15 is better than 13<\/strong><\/p>\n<p>The ball behaves more like a ball would, and less like a magnet. The ball physics and illustration of spin are significantly improved. In 13, the odds of getting a successful tackle in were extremely slim. The ball would stick to the foot of the opposition like it was on a string, but you would usually not have the same good fortune, even if you are covering the ball. Now the occasional reckless touch will put the ball a little too far in front, leaving you or your team a chance at poking it away cleanly or, failing that, sliding in and actually having a chance at catching the ball before the player.<\/p>\n<p>Speaking of slides, they&#8217;re viable again, and the physics are somewhat improved. I almost said &#8220;much improved&#8221;, but there&#8217;s some good and some bad. To the good, they behave largely as expected, and are very dependent on timing, as they are in real life. Also, players have a chance to jump over the slide, or keep their footing and get the advantage from the referee. To the bad, the slow-motion replays will show all the wonkiness this game engine generates with falling players. It&#8217;s not uncommon to see a player tumble over a sliding defender, and right before they land on their back, they gain altitude in mid-air, rotate another 180 degrees, and land on their chest. It looks ridiculous.<\/p>\n<p>But at least players are willing to tackle this year, and in doing so the game feels much more human and organic. There&#8217;s some emotion involved in getting put on your ass from a questionable tackle. And now players will get into little arguments and shoving matches before the ref intervenes.<\/p>\n<p>The commentary is improved, as to be expected as every year they add more lines. I also like the reimagined half-time and full-time highlights, in fact most of the replay system treats the game more like broadcast TV, and it&#8217;s a more polished experience in that regard.<\/p>\n<p>Teams have at least some difference between each other, sometimes seemingly making a concious effort to get the ball to their best forward, sometimes having an overall style that&#8217;s a bit more or less aggressive. It&#8217;s not a true-to-life simulation, and for years and years people have lamented that even teams like QPR are struck with the ability to play beautiful, Barcelona-esque football. That&#8217;s still a valid complaint, but EA knows what it&#8217;s doing. They have never set out to capture the slog of a 1-0 victory. The fact that they still happen occasionally is good enough for them. I would certainly welcome more variance in team styles, but this is the first time I&#8217;ve actually noticed a difference (I&#8217;ve played 08, 10, 11, 13, and now 15).<\/p>\n<p>And as a minor quality-of-life improvement, the UI has been reworked a little big to eliminate some useless confirmation boxes and generally allow for faster navigation of everything.<\/p>\n<p><strong>Places where 13 was better than 15<\/strong><\/p>\n<p>I don&#8217;t know what they&#8217;ve done to the camera, but it&#8217;s managed to get worse in 15. Apparently, there are some truly awful camera bugs tied to running the game without a frame cap, most notably when you&#8217;re in pro career mode. If you&#8217;re attacking, and you get in close, the camera changes its position to a lower, closer one. If you don&#8217;t score, and the ball goes outside the zoomed area, the camera doesn&#8217;t always reset to show you where the ball actually <em>is<\/em>. I&#8217;ve had to wait for 5-10 seconds for the camera to fix itself, and this is while an attack is trying to build up again. I&#8217;m essentially blind when it does this. That bug is fixed by capping the frame rate to 60 fps, for some reason. It&#8217;s not the only camera bug, though. In about 1\/3 to 1\/2 of the throw-ins where I am doing the throwing, the camera will be directly above my player. Uh, I can&#8217;t see where I&#8217;m throwing! Good luck, my team! Finally, the camera swings around and moves around far too much, a problem when the directional controls are relative to the camera. Truth be told, I think I&#8217;d be fine with the camera in a fixed location behind me. I wish it were an option. Few things irritate me quicker than &#8220;player vs. camera&#8221; or &#8220;player vs. controls&#8221; gameplay. The controls stay out of the way here for the most part, the camera does not.<\/p>\n<p>On the start of the game and after goals, it&#8217;s not unusual for the man receiving the ball to rocket upfield, 1 vs. 11. It&#8217;s boneheaded, it&#8217;s bewildering, and it&#8217;s surprisingly effective. But I don&#8217;t want it. I always ask for the ball back and pass it back to the mids.<\/p>\n<p>And&#8230;that&#8217;s it, really. If they had managed to fix the camera (these bugs are still present in 16 apparently), 15 would represent an across-the-board improvement.<\/p>\n<p><strong>Things that are just different<\/strong><\/p>\n<p>For things that aren&#8217;t necessarily better or worse, just different, the penalty rate is quite high. It&#8217;s a byproduct of much, much more slide tackling. There are 3-5 yellow cards in any given game, and a red card will be seen occasionally for slide tackles from behind or other exceedingly dangerous tackles in the box, probably 1 game in 10.<\/p>\n<p>The through ball is a game-breaking strategy in 15, particularly if it comes in from overhead, and it&#8217;s far more defensible in real life than in the game. In 13 it was the shot from 20 yards that was game-breaking, in 10 it was the chip over the keeper. There always seems to be one.<\/p>\n<p>The emotion system that they added in 15 results in some realistic plays and some bone-headed ones. The keeper will rush out to the ball to meet an attacker, only to think better of it and retreat into more defensible ground. That&#8217;s realistic. But I have seen the keeper get caught out chasing down a ball he had no business bothering with. That&#8217;s more bone-headed than realistic, but still conceivable as a fluke. It&#8217;s a wash, it doesn&#8217;t really affect gameplay most of the time.<\/p>\n<p>All in all, for $20 FIFA 15 is a more enjoyable experience than 13, slightly marred by a buggy camera and silly forwards. Well worth the price of admission for someone that hasn&#8217;t played a soccer sim in a while.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So after lamenting the sometimes-broken play of FIFA 13, I decided to pick up 15 for $20 on Origin. EA Sports titles that are on annual cycles can have surprisingly high variance year-to-year, even when they obviously share some (or a lot of) code. I played it most of the weekend and it&#8217;s mostly good [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[36],"tags":[],"class_list":["post-549","post","type-post","status-publish","format-standard","hentry","category-gaming"],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1RwV4-8R","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/posts\/549","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/comments?post=549"}],"version-history":[{"count":2,"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/posts\/549\/revisions"}],"predecessor-version":[{"id":551,"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/posts\/549\/revisions\/551"}],"wp:attachment":[{"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/media?parent=549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/categories?post=549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danieltharp.com\/weblog\/wp-json\/wp\/v2\/tags?post=549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}